An applet program to move circle in JAVA
import java.applet.*;
import java.awt.*;
/*
<applet code="moving_circle" width=300 height=100>
</applet>
*/
public class moving_circle extends Applet implements Runnable
{
int x=0;
Thread t;
Image buffer;
Graphics bufferg;
public void init()
{
t=new Thread(this);
t.start();
Dimension d=getSize();
buffer=createImage(d.width,d.height);
}
public void run()
{
try
{
while(true)
{
repaint();
Thread.sleep(500);
}
}
catch(Exception e)
{
}
}
public void update(Graphics g)
{
paint(g);
}
public void paint(Graphics g)
{
if(bufferg==null)
bufferg=buffer.getGraphics();
Dimension d=getSize();
bufferg.setColor(Color.black);
bufferg.fillRect(0,0,d.width,d.height);
bufferg.setColor(Color.white);
bufferg.fillOval(x,d.height/4,50,50);
g.drawImage(buffer,0,0,this);
x+=5;
if(x+50>d.width)
x=0;
}
}
import java.applet.*;
import java.awt.*;
/*
<applet code="moving_circle" width=300 height=100>
</applet>
*/
public class moving_circle extends Applet implements Runnable
{
int x=0;
Thread t;
Image buffer;
Graphics bufferg;
public void init()
{
t=new Thread(this);
t.start();
Dimension d=getSize();
buffer=createImage(d.width,d.height);
}
public void run()
{
try
{
while(true)
{
repaint();
Thread.sleep(500);
}
}
catch(Exception e)
{
}
}
public void update(Graphics g)
{
paint(g);
}
public void paint(Graphics g)
{
if(bufferg==null)
bufferg=buffer.getGraphics();
Dimension d=getSize();
bufferg.setColor(Color.black);
bufferg.fillRect(0,0,d.width,d.height);
bufferg.setColor(Color.white);
bufferg.fillOval(x,d.height/4,50,50);
g.drawImage(buffer,0,0,this);
x+=5;
if(x+50>d.width)
x=0;
}
}